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Despite the fact that, the Doubling Cube is unknown to most of the backgammon casual players, it is an crucial tool in advanced backgammon strategies and in funds matches and tournaments.

This cube is designated for raising the stakes of the match and its introduction to the backgammon world is 1 of the principal motives for the rise of reputation of backgammon.

The cube has 6 faces and the numbers written on it- two, 4, eight,16,32,64.

At the starting of the match, the doubling cube is placed beside the board or on the Bar between the players.

Any player, who feels at any stage of the match, that he is major sufficiently in the match, prior to throwing his dice, might suggest to double the stakes by putting the doubling cube with the quantity two facing up.

For example player A decided to raise the stakes.

Player B, his opponent, the player the offer you is offered to, right after reviewing his circumstance, has two choices:

He may possibly refuse the offer and thus lose the game and one unit.

He may agree to double the stakes, and in this case the match continues with increased stakes.

Player B, who agreed to the offer, is now the owner of the doubling cube, meaning only him (player B) has the option to double the stakes once again at any stage of the game.

If player B decides to do so, he has to do it on his turn just before throwing his dice.

Now he requires the dice and locations it so that the number 4 is facing up.

Player A, has now the identical two alternatives, only this time if he declines the offer he will lose two units, and if he agrees the stakes will rise to 4 occasions the original and the doubling cube returns to his handle.

The cube can pass from player to player, every time raising the stakes.

The Crawford rule-

If you are playing a game until N- points, and your opponent is major and reaches N-1 factors, meaning he is short 1 point from winning the game, you are not permitted to use the Doubling cube in the following game, nonetheless, you can use the dice in the following matches if the game continues.

The reason is the weaker player will constantly want to raise the stakes since he has absolutely nothing to lose anymore and we want maintain the use of the dice in fairness of each sides.

The Jacoby rule-

This rule is utilised in cash games and never in match games. It decides that a backgammon or gammon might not be scored as such only if the cube has been passed and accepted. The cause behind this rule is speeding up.

The Holland rule-

The Holland rule is utilized in match games and decides that in post-Crawford games, the trailer can only double following each sides have played two rolls. The rule makes the free drop more useful to the leading player but generally just confuses the issue.

In contrast to the Crawford rule, this rule is not common, and is seldom utilized nowadays.

The beavers, raccoons, otters and any other animals in the backgammon game-

These animals seem only, if wanted by each sides, in funds games and never ever in match games.

If player A, doubles the stakes, and player B believes A is incorrect and he (player B) has the benefit, B can double the stakes and preserve the doubling cube on his side. For example, if A tends to make the initial double and puts the doubling cube on 2, B can say "Beaver", turn the cube to 4 and preserve the cube at his side. If A believes B is wrong he can say "Raccoon" and turn the cube to 8. All this time, B remains the owner of the doubling cube. If B wishes to raise the stakes once a lot more, he only demands to say one more silly name (the animal's name is a controversy among players) and so on.

The Chouette-

Chouette is a version of backgammon for much more than 2 players. One of the players is the "Box" and plays against the rest of the group on a single board.

An additional player is the "Captain" of the group, who throws the dice and makes the moves for the group playing against the box.

If the Box wins, the Captain goes to the back of the line and the next player becomes the Captain of the group. If the Captain wins, he becomes the new Box, and the old Box goes to the finish of the line.

The guidelines concerning the capacity of the group to seek advice from with the Captain adjustments from

version to version. In some versions of the Chouette the group can freely give advice to the Captain, and in other versions, consulting is strictly forbidden.

The compromised version is the most popular- consulting is genuine only right after the dice have been thrown.

Initially, Chouette was played with a single die .The only decisions that players other than the Captain had been permitted to make on their personal was concerning the requires: If the Box had doubled, each player on the group could take or drop independently. Nowadays, a several-cube Chouette is a lot more popular each and every player on the team has his personal cube, and all doubling, dropping, and taking decisions are created independently by all players. the backgammon set